@startuml
sprite $spa [48x48/16] {
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000000000008FFFFFFFFFFFFFFFFFFFFFFFF900000000000
0000000000006FFFFFFFFFFFFFFFFFFFFFF7000000000000
00000000000005EFFFFFFFFFFFFFFFFFFE40000000000000
0000000000000019FFFFFFFFFFFFFFFFA100000000000000
00000000000000004CFFFFFFFFFFFFC40000000000000000
0000000000000000003AFFFFFFFFA3000000000000000000
0000000000000000000016ADDA5100000000000000000000
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000000000000000000000000000000000000000000000000
}


!define MATERIAL_SPA(_alias) ENTITY(rectangle,black,spa,_alias,MATERIAL SPA)
!define MATERIAL_SPA(_alias, _label) ENTITY(rectangle,black,spa,_label, _alias,MATERIAL SPA)
!define MATERIAL_SPA(_alias, _label, _shape) ENTITY(_shape,black,spa,_label, _alias,MATERIAL SPA)
!define MATERIAL_SPA(_alias, _label, _shape, _color) ENTITY(_shape,_color,spa,_label, _alias,MATERIAL SPA)
skinparam folderBackgroundColor<<MATERIAL SPA>> White
@enduml